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Snapple
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#include <scene_interlude.hpp>
Fungsi Anggota Publik | |
| InterludeScene () | |
| void | reset () |
| void | init (GameComponents::GameStateManager *game_state_manager, function< void()> start_game_callback) |
| void | draw () |
| void | update () |
Additional Inherited Members | |
| Atribut Publik inherited from GameComponents::Scene | |
| const char * | id |
| InterludeScene::InterludeScene | ( | ) |
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virtual |
Mengimplementasikan GameComponents::Scene.
| void InterludeScene::init | ( | GameComponents::GameStateManager * | game_state_manager, |
| function< void()> | start_game_callback ) |
| void InterludeScene::reset | ( | ) |
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virtual |
Mengimplementasikan GameComponents::Scene.