|
Snapple
|
#include <scene_game.hpp>
Fungsi Anggota Publik | |
| GameScene () | |
| void | reset (bool apple_explode) |
| void | init (raylib::Font *game_font, GameComponents::GameStateManager *game_state_manager, function< void()> menu_callback, bool *play_bgmusic) |
| void | draw () |
| void | update () |
| void | food_check () |
Additional Inherited Members | |
| Atribut Publik inherited from GameComponents::Scene | |
| const char * | id |
| GameScene::GameScene | ( | ) |
|
virtual |
Mengimplementasikan GameComponents::Scene.
| void GameScene::food_check | ( | ) |
| void GameScene::init | ( | raylib::Font * | game_font, |
| GameComponents::GameStateManager * | game_state_manager, | ||
| function< void()> | menu_callback, | ||
| bool * | play_bgmusic ) |
| void GameScene::reset | ( | bool | apple_explode | ) |
|
virtual |
Mengimplementasikan GameComponents::Scene.