#include <scene_game.hpp>
◆ PlayerStats()
| PlayerStats::PlayerStats |
( |
| ) |
|
◆ draw_length()
| void PlayerStats::draw_length |
( |
raylib::Vector2 | pos | ) |
|
◆ draw_lives()
| void PlayerStats::draw_lives |
( |
raylib::Vector2 | pos | ) |
|
◆ draw_pts()
| void PlayerStats::draw_pts |
( |
raylib::Vector2 | pos | ) |
|
◆ init()
| void PlayerStats::init |
( |
raylib::Font * | game_font | ) |
|
◆ reset()
| void PlayerStats::reset |
( |
| ) |
|
◆ turn()
| void PlayerStats::turn |
( |
Direction | direction | ) |
|
◆ game_font
| raylib::Font* PlayerStats::game_font |
◆ length
◆ lives
| uint8_t PlayerStats::lives = LIVES |
◆ pts
| long long PlayerStats::pts = 0 |
Dokumentasi untuk kelas ini dibangkitkan dari file-file berikut: